Your one stop site for slightly confused rants and half-assed reviews.
Updates whenever I have both the desire to write and a good idea.
Also, we have always been at war with Oceania.

Wednesday, November 11, 2009

Another Delay to Previously Promised Posts

Long ago in the depths of history I wrote at length about some of the things about L4D2 (summary: too soon). Having just minutes ago played the demo I'm going to voice my complaints about the more minor details.

Given that only the demo has been played and presumably Valve are still working on the game itself even now it can be assumed that several of the below issues will be worked out before release or soon after. In addition, people have also conjectured that the demo is using console standards (simplified graphics, gameplay etc) and/or has had features removed to minimise the size of the download.
This raises the debate of whether a free demo is supposed to be an accurate representation of a game or essentially an open beta test. But this is beside the point as this post is all about complaining about details that annoy me as if I was a person of relevance.

-You no longer can look down and see your feet. This probably seems fairly minor (and it is) but since the first game had this feature it's hard to come up with a reason to omit it.

-The gun's take up far too much of the screen. This is one of the things people are talking about as console elements (you sit further from a TV than from a computer screen hence bigger guns), and most likely will be fixed for computers at some point.

-The general gameplay and handling feels clunky and slow; it feels like an alpha version of L4D1. This could be another demo issue that will be fixed, or it could quite possibly be my imagination as I unconsciously try to find more flaws to validate my dislike for the game.

-I don't like the new music. For those who don't know particular music cues are used to indicate certain events such as tank attack, horde approaching, witch nearby. In the original the music was adequate, it wasn't the sort of music you'd ever sit down and just listen to but it got the job. In L4D2 the cues are.....different (festive, jovial, instrumental, I don't know enough to describe it well) and it creates the wrong atmosphere for me. They may as well be playing Yakety Sax.

-Another atmosphere destroyer is the time of day, at least for the levels present in the demo; It's a nice sunny day and the only noises are insects chirping. Now you could say that the peace and quiet juxtaposes the devastation and horror, but I say that it produces the wrong tone. Instead of feeling like a group of desperate survivors facing terrible odds I feel like a band of action heroes as they stroll through the ruins causally picking off the undead. Dark nights and stormy weather may be very clichéd but that's just because they create the sense of hostility very well.

-I'm not fond of the Jockey, one of the new special infected. The Spitter is similar to an idea of mine as I've said before, the Charger fills a role well enough, and the 'uncommon common' infected something I had been wanting since I first heard about L4D1. But the Jockey annoys me both visually and conceptually although I can see the gameplay reason for it. In game the Jockey jumps onto a Survivor and 'steers' them towards danger while the other Survivors try to knock it off. Conceptually it doesn't feel like a zombie and visually it is a short hunchbacked guy with no interesting features.

That's about all that comes to mind at the moment without having to go into the whole Australian censorship issue so I guess it's time to end abruptly.

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