One thing I'm sick of doing is explaining the difference between a twist and a swerve/surprise/asspull. And hearing people mention that stupid Robot Chicken sketch whenever this topic comes up.
Here's a satisfying explanation about what a twist:
That’s the frustrating thing about the game’s twist: it’s the worst kind. In a good twist the audience is led, by artful storytelling, to an incorrect conclusion that makes perfect sense given the facts available. But then, after the twist has been revealed, and they know the truth, all of those facts take on a second, deeper meaning. On subsequent readings the story plays entirely different, as the characters dialogue, thoughts, and actions make sense in multiple ways at once. This wasn’t one of those twists.If the level of quality didn't give it away, the previous part was by someone else. It is an extract from a rather snarky but good look at Heavy Rain's apparently numerous plot holes, which is a good read for anyone who enjoys popular things being torn apart and criticised. Since you are reading my blog, I would assume that means you. Go now.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment